Spine is an animation tool that focuses specifically on 2D animation for games.Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games using the Spine Runtimes.Benefits Animation in Spine is done by attaching images to bones, then animating the bones.
![]() Spine 3.7 Full Of UniqueSpine animations store only the bone data, which is very small, allowing you to pack your game full of unique animations. Smoothness Spine animations use interpolation so animation is always as smooth as the frame rate. ![]() Attachments Images attached to bones can be swapped to outfit a character with different items and effects. Animations can be reused for characters that look different, saving countless hours. For example, a character could play a shoot animation while also playing a walk, run or swim animation. Changing from one animation to another can be smoothly crossfaded. Procedural animation Bones can be manipulated through code, allowing for effects like shooting toward the mouse position, looking toward nearby enemies, or leaning forward when running up hill.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |